The game is currently downloadable on Itch.io and the link is embedded in the button below.
Ground Effect
3D "Time Attack" style game with Low-Poly art style that was created in collaboration with three other team members during the Moonrift Entertainment Internship Process.
The main concept of the game is to stay in the sweet spot called the "Ground Effect" to gain speed while you travel across the top of the water on the map. With this speed gain you try to reach each checkpoint and eventually the finish flag in the fastest time possible for each map.
Checkpoint System
I created the checkpoint system for the game where it would use a "linked list" style design.
The checkpoints had a prior linked checkpoint appointed to it that would only allow you to save the new checkpoint if the last checkpoint you travelled through was the appointed linked checkpoint in the Unity Editor.
Player and Camera Controller
These two scripts were created in conjunction with another team member and are the meat and bones behind the movement and "Ground Effect" mechanic for the game.
Player Controller
The Player controller is primarily used to control the players movements based on inputs and make sure that they cannot go to far above the water, it also handles the collisions with the different terrains and environments, and also handles the max speed increase and decrease that is applied from the Ground Effect.