FoxDriver
This project was a testing environment that I created for myself over the winter break in the Unity Engine that was to be used to better understand how to integrate and use Unity Assets with my Unity Projects.
Lessons Learned
The main lesson that I learned through this project was that the documentation and websites for the assets provided the answers to most of my problems and questions that I had. Another major take away was to spend a good time getting used to the structure of the asset if you are going to be using it in length through your project as it will help more to understand why it does what it does instead of looking for it when you run into a problem.
Assets Used
The assets that were tested during this project were as follows:
- Databox
- Easy Character Movement
- Low Poly Ultimate Pack